Tuesday, September 25, 2012
Dust kick up from thrusters
Travis has been working on the dust simulation from the force that the thrusters emit.
Laser Scanner Test
Monday, September 24, 2012
Engine Test
Engine thrust achieved using a particle system that has metaballs copied onto it. The metaballs are then converted to a volume. Noise will be added to the particle velocity to give it a flickering effect on the tail of the blast.
Beginning
Hello,
This blog has been set up to document the creation of our visual effects shot Icarus. There are three of us working together on this project (Freek Hoekstra, Travis Harkleroad, and Joey kowalewicz). All of whom are current interns at Side Effects Software. The goal of this project is to not only complete a photo real shot, but to also bring what we have into the gaming environment. That being said, Icarus will consist of two shots where a spaceship is landing on some sort of foreign terrain that is made up of mainly volcanic rock and sand. There will be loads of effects to make these shots seem believable which we will be using Houdini to achieve. With Houdini's dop network and advanced particle systems we will be able to accomplish our effects in a timely manor. We will continue to update the blog as we push onward with the project.
This blog has been set up to document the creation of our visual effects shot Icarus. There are three of us working together on this project (Freek Hoekstra, Travis Harkleroad, and Joey kowalewicz). All of whom are current interns at Side Effects Software. The goal of this project is to not only complete a photo real shot, but to also bring what we have into the gaming environment. That being said, Icarus will consist of two shots where a spaceship is landing on some sort of foreign terrain that is made up of mainly volcanic rock and sand. There will be loads of effects to make these shots seem believable which we will be using Houdini to achieve. With Houdini's dop network and advanced particle systems we will be able to accomplish our effects in a timely manor. We will continue to update the blog as we push onward with the project.
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