Friday, October 5, 2012

Sand RnD



Today I started working on a FLIP fluid simulation of the sand. The main goal was to get rivulets of sand that slide across the ground in interesting ways. This is just a test with test terrain, but ultimately the sand will interact with with the rocks and ground.

The set-up is a simple point cloud with a lot of outward velocity, combined with a field force DOP that grabs some swirling vectors from SOPs.

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